I've also written three utilities: ddsig, ddtime and demp. The first writes a 'signature' into the start of the demo; a message displayed upon playback, which can be anything you like. We recommend you use the AUTO function to label them to conform with standards; the syntax is "ddsig demoname AUTO:playername:difficulty", so for 01_0029T.dem I would use "ddsig 01_0029T.dem AUTO:stx-Vile:Trainee". DDTime runs through a demo and tells you the time it took to complete each level; this is useful to know whether to keep a new run or not! Syntax is simple enough. Demp is a general purpose demo processor with varied functionality, for example gluing together demos, or implementing a 'chase cam'. Syntax is a bit arcane, especially the switches. You can get all three in this package.
Ok, enough talking... here's the table.
For now, all of Drew's Hotshot AVIs are on his YouTube account, here.
Click here for my own speedruns.
| # | Level | Trainee | Hotshot | Insane | Comments | H | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
| 1 | Lunar Outpost | 0:27 stx-Vile(AVI) |
0:33 Lag.Com |
Fairly simple going, as you would expect from the first level. | 2 | 1 | 9 | |||||||||
| 2 | Lunar Scilab | 1:07 stx-Vile(AVI) |
Not too difficult; tricky around the red key area though. | 2 | 1 | 4 | 12 | 4 | ||||||||
| 3 | Lunar Military Base | 1:11 stx-Vile(AVI) |
I like this level, even if it has an annoying control centre room. | 3 | 3 | 1 | 10 | 9 | 20 | |||||||
| 4 | Venus Atmospheric Lab | 1:37 stx-Vile(AVI) |
Extremely frustrating level, due to the sheer quantity of robots in the way. | 6 | 1 | 1 | 1 | 4 | 8 | 8 | ||||||
| 5 | Venus Nickel-Iron Mine | 1:37 stx-Vile(AVI) |
Oddly designed, with lots of interconnecting tunnels. First homing missile hulk. | 3 | 3Q | 2 | 2 | 8 | 17 | 16 | ||||||
| 6 | Mercury Solar Lab | 1:30 stx-Vile(AVI) |
Home of the vulcan robot, and you know it. | 4 | 5Q | 1 | 1 | 28 | 40 | 32 | ||||||
| 7 | Mercury Core | 2:43 stx-Vile(AVI) |
First boss robot, god... robots that fire Smart missiles should be banned. | |||||||||||||
| 8 | Mars Processing Station | 2:19 stx-Vile(AVI) |
Packed with the new red rammers. And very little weapon upgrades on route. | |||||||||||||
| 9 | Mars Military Dig | 1:34 stx-Vile(AVI) |
So many bleedin' red robots. Have fun with the new nosebots. | |||||||||||||
| 10 | Mars Military Base | 2:09 stx-Vile(AVI) |
First plasma bots here; but your main worry is the amount of homer hulks. | |||||||||||||
| S1 | Asteroid Secret Base | 1:04 stx-Vile(AVI) |
Argh, fusion hulks! MILLIONS OF THEM! | |||||||||||||
| 11 | Io Sulfur Mines | 1:49 stx-Vile(AVI) |
Nice level design, though... you better like lava. | |||||||||||||
| 12 | Callisto Tower Colony | 1:34 stx-Vile(AVI) |
Horrible! Unless you find all the invulnerabilities... | |||||||||||||
| 13 | Europa Mining Colony | 2:54 stx-Vile(AVI) |
Another well designed level, chock full of your favourite variety of hulks. | |||||||||||||
| 14 | Europa CO2 Mine | 2:22 stx-Vile(AVI) |
Very tough; every room tries to surprise you. Be wary. | |||||||||||||
| 15 | Titan Mine | 1:49 stx-Vile(AVI) |
Pretty easy going; the only enemies are hulks. Should be like, level 6. | |||||||||||||
| 16 | Hyperion Methane Mine | 1:32 stx-Vile(AVI) |
Many unnecessary areas make this level pretty short. Laser platforms! | |||||||||||||
| 17 | Tethys H2O Mine | 2:05 stx-Vile(AVI) |
Full of mine layers, and interesting design. | |||||||||||||
| 18 | Miranda Mine | 2:16 stx-Vile(AVI) |
One of my least favourites, with a hellish starting room and annoying robots. | |||||||||||||
| 19 | Oberon Mine | 1:23 stx-Vile(AVI) |
Somewhat short and direct, but packed with stuff. Very green. | |||||||||||||
| 20 | Oberon Iron Mine | 1:02 stx-Vile(AVI) |
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| 21 | Oberon Platinum Mine | 1:12 stx-Vile(AVI) |
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| S2 | Asteroid Military Depot | 0:09 stx-Vile(AVI) |
Go straight forwards. The end. :) | |||||||||||||
| 22 | Neptune Storage Depot | 1:34 stx-Vile(AVI) |
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| 23 | Triton Storage Depot | 1:56 stx-Vile(AVI) |
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| 24 | Nereid Voltaine Mine | 0:59 stx-Vile(AVI) |
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| S3 | Asteroid Robot Factory | 1:19 stx-Vile(AVI) |
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| 25 | Pluto Outpost | 1:44 stx-Vile(AVI) |
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| 26 | Pluto Military Base | 2:16 stx-Vile(AVI) |
Narrow corridors of fun. | |||||||||||||
| 27 | Charon Volatile Mine | 1:47 stx-Vile(AVI) |
El presidente awaits! He's pretty easy because of all the invulners, though. |
| 31.10.05 | Drew actually finished level 27, did all the secrets, and redid his times for the first 3 levels ages ago, but I only just got around to posting them. Seeing as these demos are unlikely to make it to SDA, here they will stay! |
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| 24.09.05 | Already Drew's done level 26! Only one left... |
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| 23.09.05 | Yes... that's 10 days between updates. So you get 6 demos, all with AVIs! |
| 13.09.05 | A double dosage of stx-Vile today, due to the fact I've been way busy. |
| 08.09.05 | Here's Tethys, with its surplus in mine layers! |
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| 06.09.05 | Yep, stx-Vile gives you another great run, and I give you a fairly crappy one on Insane! |
| 04.09.05 | Another error in DDSig fixed; should work perfectly now. Also I've put demp in the tools pack, though the syntax is a bit cryptic. Ask me if you want to use it. :) To business! stx-Vile trashes arguably one of the easier levels in style. |
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| 02.09.05 | A slight error in DDSig which made it incorrectly parse demos on level 14 (you better believe) it has now been fixed. Also updated DDTime a little to show better output, and a total at the end. Download using the same link. Another tough level; Drew's demo wouldn't make you think so! |
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| 31.08.05 | No runs as of yet, but I have added the DDTime program to the DDTools package, and updated DDSig to have an auto-label feature. Also... upon creating DDTime, it told me I had timed by level 2 run wrong... oops... so I only beat Drew by one second. Sorry. :) It ALSO told me that Drew's level 12 run was in fact 1:34.99 seconds... not 1:35 as he had timed! |
| 30.08.05 | A real stickler of a level, flown through smoothly and professionally. Also the first time a recharge station has been used. |
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| 28.08.05 | Onwards ploughs the machine of stx-Vile! |
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| 28.08.05 | Check off the level full of lava... |
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| 26.08.05 | Huge fucker full of super hulks? Plasma drillers? Easy. |
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| 24.08.05 | Aside from moving onto level 8 with its tiny tunnels and quirky music, stx-Vile kindly made an AVI of my new level 2 run. Get! |
| 23.08.05 | This time Drew does something rather special; he takes on Mercury Core, the boss level and end of the shareware episode! He also does it rather quick. Very recommended by me! |
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| 17.08.05 | I've finally begun to fight back! |
| 16.08.05 | You guessed it. |
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| 14.08.05 | Drew's steamrolling continues, busting out this great demo. |
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| 12.08.05 | More Hotshot! |
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| 10.08.05 | Work continues on the Hotshot demos. |
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| 08.08.05 | stx-Vile has begun his work on Hotshot difficulty, and you can see his first two runs here! He also AVId them, links above in table. |
| 03.08.05 | Under the advice of a player from the Descent multiplayer community, the trick of 'chording' (or strafing) has been confirmed to exist; try to slide diagonally in 2 or 3 axes in the direction you want to travel, and you should go much faster. That said... here's some demos by Drew and I that demonstrate this! |
| 02.08.05 | Some AVIs are now outdated, and marked (OLD). I also created this tool: ddsig which can add a signature to the start of a demo file. See it in use on the existing .DEMs. |
| 01.08.05 | stx-Vile made AVIs of Levels 1-5. Use (AVI) links to get them. |
| 30.07.05 | Luna has been finished off, along with Venus. |
| 29.07.05 | Page set up! First demo, fittingly enough on Level 1. |
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