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Ryvnn This is the main character that I play universally. Ryvnn has had three different changes and she is a person I have been playing since 1999 in Gargoyles Chat. She is a challenging character to change, especially on Klintorth. She is the first person that I have made with controlled magic. Most of my other characters have no control over it, but playing her for almost 6 years, I had to make her have some control, ehh? Name: Ryvnn Ic'Kerven/Ryvanna Marion Trinslayer Nicknames: Ryv, Ryvnn, Smu Age: 22 (157 in Elfin/Elven years) Race: Acurin/Ka'Tacurin (Sky Elf-Klintorth) Build: Thin and wiry. Albino colored. Hair: Turquoise. Stringy and sometimes greasy. Straight. Eyes: Deep blue. Seeming to look into the soul, some say. Weapon: Two katanas (Se'Neai and Deviu'a) and a dagger (Neav'iua). Magic: Earth based magic. Ryvnn has mostly full control of her magic. Also she learns Demonic magic, but that is not until she finds out who her father is and her place in his kingdom. Appearance: The first appearance is when she is found in the beginning of Sunwarrior. She has a tattered silver dress that comes to her thighs and it is stained from hunting and the woods. Her hair is greasy and she is someone that someone would not think twice about, mostly. The fact is that she has piercing blue eyes. Her feet are bare and she only has a dagger. Her main weapon is magic. (The following picture was a picture drawn for me by Josh from TCG. Wings were from the RP there but she did not have wings before when first RPed.) ![]() The second appearance is when she is RPed in Klintorth. She has a silver shirt on and a matching pair of pants to go with it. She only has one katana (Se'Neai) at the time and that is on her back. The dagger is on her blue sash which hangs from her waist. The shoes she wears are black and silver and her hair is still hanging down.
![]() When she changes for the last time, she has wings this time. Her outfit is kind of like the Sailor Senshi, but it is black and it is a gold falcon designed on it. The duffel bag contains both katanas and her dagger as well as a few other things that no one knows about. Her boots are cherry colored and one is to her knee and one to her thigh. A blue bandana is on her neck and her hair is more two toned, of turquoise and green. A leaf crown is on her head to show her status as Princess and for the nature she was raised in. (This image was made for me by Dogmatrix, from GFW.)
![]() History: Ryvnn's history can be found at the Sunwarrior Stories page, under Separated Siblings. Possessions: Ryvnn has two katanas (Se'Neai and Deviu'a) and a small dagger (Neav'iua). She has a blue duffel bag that she carries her weapons in when she has her final form. Also she wears a necklace of a gold triangle with a gold leaf in it. Noticeable Scars: She has a scar on her right cheek and over her left eye. Weaknesses: Ryvnn has been isolated in the woods all her life and cannot deal with people very well. She also cannot speak very well, only using small words when she talks. In telepathy, her voice is fine. However, when speaking aloud, her voice sounds choppy. Ryvnn is also very naive to the world around her, such as technological things and what people do. She knows of the mean nature of people, but she does not know the other side that they show. Ryvnn denies herself happiness and the right to feel. Always cold and calculated during battle and her journey, Ryvnn does not think twice about her actions, which sometimes cause her to nearly be killed. She also is highly afraid of water. Other things: The Princess of the DeathRealms had wings sprout out when she found out who she really was. The wings are black and a purple gradient color, but when she is angered, the color changes to red and black. Spells/Talents: Ryvnn has a variation of spells. She can make the Demonic and Earth Elements come to her call.
Rising Gaiser -- Ryvnn can summon the energies of the earth around her to make spikes and ground shoot out of the earth. This is more effective if she hits water under the ground. This is a high level spell though.
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