Blade of Darkness
A little-known adventure game, this 1996-2001 creation of Rebel Act Studios had the beginnings of realtime shadows and pre-Havok physics. Written in a combination of Python, Spanish, and English, it is a third-person adventure game with heavy emphasis on combat and weapons, and strangely has no difficulty setting. It unfortunately failed as a result of terrible marketing and a very narrow multiplayer. Due to many of its files and scripts being easily accessible to the (multilingual) user, modding this game for singleplayer adventures has become somewhat of a cult favorite.
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