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Borderlands is a Sci-fi First Person Shooter with a quirky sense of humor. Developed by Gearbox Studios and published by 2K Games it uses a modified version of the Unreal Engine 3. Though it is a Sci-Fi game it is reminiscent of a western due to the desert like landscape and focus on ballistic weaponry. Borderlands has heavy RPG elements, specifically you gain experience and "level" throughout the game. This creates the interesting play mechanic that enemies of a higher level than you are harder to kill and enemies of a lower level are easier to kill. Thus you are required to explore and complete side missions in order to progress through the storyline as enemies quickly become too strong to kill if you only follow the main storyline. The player assumes the role of one of four "Vault Hunters" who have come to the planet Pandora to search for the Vault; a mythical trove of alien technology and riches. Each character has their own special ability and skill tree. The skill trees differ primarily in that they have enhance the use of various weapons or increase the survivability of the character through various means.


Brick run: 2:29:02 by William 'Youkai' Welch, done in 99 segments
commentary available as audio track 2

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Thanks for choosing to watch my Borderlands speed run. For notes I will provide you with my segment plan. Each segment has the time that the segment ended, the segment objectives, and a quick note about how the segment went. There is an audio commentary on this run so I'll keep these short. Listen to the commentary for more detailed comments.

Segment 01 - 0:07:12
Choose Brick
Get off the bus
Challenge: Relentless
Mission: The doctor is in - accept
Mission: The doctor is in - turn in
This is one of the most annoying segments in the whole run due to the 5 minute unskippable cutscene. I probably didn't give this as many attempts as I should have but the attempt I kept went pretty well. As I'm shooting the guys I stop for half a second and aim to reduce the pellet spread which causes more damage because more of them hit the enemy. I lose a couple seconds on the last group of bandits but overall it was a good segment.

Segment 02 - 0:09:02
Mission: Repair claptrap - accept
Mission: Repair claptrap - turn in
Mission: Skags at the gate - accept
Mission: Skags at the gate - complete
Starts off well. I lose some time killing the skags because I don't manage to kill any at the den entrance. If I was on a PC I wouldn't accept that but this was the fastest of my attempts so I went with it.

Segment 03 - 0:09:48
Mission: Skags at the gate - turn in
Mission: Fix er up er - accept
Mission: Fix er up er - get fuse
No comments.

Segment 04 - 0:11:23
Mission: Fix er up er - turn in
Mission: Binding Nine-Toes - accept
Sell items
Buy shield
Mission: Binding Nine-Toes - complete
Challenge: Chain killer
I start off by killing the two skags so that when I kill the 8 bandits I get the Chain Killer challenge (kill 10 enemies with 7 or less seconds between kills).

Segment 05 - 0:13:37
Mission: Binding Nine-Toes - turn in
Mission: Nine-Toes: Meet T.K Baha - accept
Mission: Nine-Toes: Meet T.K Baha - turn in
Mission: Nine-Toes: T.K.'s Food - accept
Mission: Nine-Toes: T.K.'s Food - turn in
Mission: Got Grenades - accept
Just ran through it. Probably should have killed the skags for some easy exp but that would have slowed me down.

Segment 06 - 0:15:22
Mission: Got Grenades - complete
Challenge: Impulse Buyer - buy 3 ammo to complete
Mission: Got Grenades - turn in
Mission: Nine-Toes: Take.him down - accept
Area: Skag Gully
When I buy the grenades I also buy 3 extra ammo that I don't really need to to get the Impulse Buyer challenge for some easy exp.

Segment 07 - 0:17:14
Kill humans in cave to get lvl 5
Skill points: berzerk
Mission: Nine-Toes: Take.him down - complete
I made a mistake in this segment in that I forgot to allocate my point in Berzerk when I got to level 5 so I lost a couple seconds on Nine-Toes because I couldn't zerk and I fell down. The grenade toss in this segment was really lucky though and it took out a bunch of the enemies so I couldn't beat the time even with the mistake.

Segment 08 - 0:18:38
Mission: Nine-Toes: Take him down - turn in
Mission: Nine-Toes: Time to collect - accept
Mission: Nine-Toes: Time to collect - turn in
Mission: Job hunting - accept
Mission: Job hunting - turn in
Mission: Catch a ride - accept
No comments.

Segment 09 - 0:22:11
Mission: Catch a ride - turn in
Mission: Bone Head's theft - accept
Get car
Challenge: Orbit Achieved
Mission: Bone Head's theft - turn in
Mission: Jump gully - accept
Mission: Jump gully - turn in
Mission: Return to Zed - accept
I run and jump over the fence to get the car early. Then I use the car to get Orbit Achieved for a lot of exp. Using the car to run Bone-Head over kills him quick and then I open the gate before I end the segment since it's pretty hard to screw up and I want to be at Fyrestone after that anyway so segment breaking is a free warp.

Segment 10 - 0:22:47
Luck Manipulation: Longbow or Explosive Bouncing Betty
Mission: Get a little blood on the tires - accept
Mission: Hidden journal - accept
Mission: Return to Zed - turn in
Mission: Sledge: Meet Shep - accept
Equip Bone shreder
Skill points: shield
Luck manipulation of one of the two grenade mods I need and some basic management.

Segment 11 - 0:27:14
Mission: Hidden journal - First three journals
Mission: Sledge: Meet Shep - turn in
Mission: Mine key - accept
Mission: Get the flock out of here - accept
Mission: Beaking wind - accept
Mission: Get a little blood on the tires - complete
Mission: Hidden journal - Fourth journal
Mission: Get the flock out of here - complete
Challenge: Killing Spree
Mission: Breaking wind - break 1
Mission: Mine key - turn in
Mission: Sledge: To the safe house - accept
Mission: Hidden journal - Fifth journal
Mission: Breaking wind - break 2 and 3
I complete some quests here for exp to get to level 10 and a little cash along with the story quest to open up the safehouse.

Segment 12 - 0:28:39
Luck Manipulation: Longbow grenade or Explosive bouncing betty
Mission: Get a little blood on the tires - turn in
Mission: Hidden journal - turn in
Mission: Get the flock out of here - turn in
Mission: Beaking wind - turn in
Area: Lost Cave
A second grenade manipulation, turning in quests, and off to the cave!

Segment 13 - 0:29:09
Equip shield
Equip Explosive bouncing betty
Purchase green grenade upgrade
Sell items
Skill reset
Skill points: explosive damage
Setting up for the powerleveling segments.

Segment 14 - 0:29:40
Segment 15 - 0:30:12
Segment 16 - 0:30:44
Segment 17 - 0:31:16
Segment 18 - 0:31:45
Segment 19 - 0:32:14
Cave leveling to 12
- first pack only
- segments to take 31 seconds
- no crabs remaining
First set of crab leveling. These segments are all 31 or 32 seconds. 30 seconds is the minimum time a segment can be because if you exit before then the game won't save. My goal here is to just kill all 4 crabs and restock in 30 seconds.

Segment 20 - 0:33:35 -- 15 attempts
Segment 21 - 0:34:41 -- 146 attempts
Segment 22 - 0:35:52 -- 15 attempts
Segment 23 - 0:37:00 -- 48 attempts
Segment 24 - 0:37:57 -- 90 attempts
Segment 25 - 0:39:02 -- 5 attempts
Segment 26 - 0:40:10 -- 17 attempts
Segment 27 - 0:41:20 -- 21 attempts
Segment 28 - 0:41:57 -- 80 attempts
Cave leveling 12+
- grenade at first pack as you run by, must kill at least one
- kill packs 2 and 3
- collect both chests
- Minimum 100 exp/segment, preferably 120+
- Purchase green SMG and AR upgrade when you can afford
- Get to lvl 16 - 10500 exp from 17
- Items to get from chests in these segments
-- lvl 16 bouncing betty
-- secondary SMG (scope and good accuracy/damage, preferably explosive)
-- Good Assault Rifle (Stomper, preferably blue, 80+ dmg)
-- Dual Anarchy (dmg 25+ fire rate 8+)
- at end purchase shield from the vendor 300+ capacity
In these segments I kill more crabs and get items I need from the run out of the chests. Not much to say.

Segment 29 - 0:43:48
Area: Sledge's Safehouse
And we're running.

Segment 30 - 0:45:09
Mission: Sledge: To the safe house - turn in
Mission: Sledge: Battle for the badlands - accept
The Roid Rage Psycho fight went really well. I grenade the guy before the Psycho to activate my specials. I tried running up closer to him before I started firing to see if I could down him in one clip but it wasn't happening.

Segment 31 - 0:47:26
Area: Arid Hills
Fill up on ammo
Area: Headstone Mine
And we're running. I fill up in the hills because it's on my way. The other option was to fill up at the station in Headstone Mine before I end the segment. They are probably very close in the amount of time they take but I think this is very slightly faster.

Segment 32 - 0:49:24
Mission: Sledge: Battle for the badlands - complete
Three grenade jumps in a row to skip all the enemies in the level then it's time to smash Sledge. The fight goes pretty well. I get lucky in that no one spawns near me; specifically psycho's so I don't go down in the fight which would have cost me a couple seconds to kill the psycho and get back up. I feel like I should have gotten more criticals on Sledge but his critical zone is real small.

Segment 33 - 0:55:08
Mission: Sledge: Battle for the badlands - turn in
Mission: Leaving Fyrestone - accept
Area: Dahl Headland
Mission: Leaving Fyrestone - turn in
Mission: Getting Lucky - accept
Mission: Big Game Hunter - accept
Mission: Getting Lucky - turn in
Mission: Powering the fast travel - accept
Mission: Powering the fast travel - complete
Getting to the next area. I have to activate the fast travel before I can stop the segment because that turns on the New-U in the zone. If I don't I will spawn back at Fyrestone.

Segment 34 - 0:56:16
Mission: Powering the fast travel - turn in
Mission: Road Warriors: Hot shots - accept
Mission: Big Game Hunter - place bait
I place the bait and exit so that I can respawn outside the arena.

Segment 35 - 0:59:40
Mission: Big Game Hunter - complete
It's actually possible to kill Zilla with the car but you have to be 18 to do that so I use the gun and do it the powerleveling way.

Segment 36 - 1:01:26
Mission: Ghosts of the vault - accept
Mission: Big game hunter - turn in
Mission: Ghosts of the vault - turn in
As long as I'm in the area anyway to turn in Big Game Hunter I make a little detour for some easy experience. I also get some nice sell fodder from the chest.

Segment 37 - 1:02:19 -- 190 attempts
Luck Manipulation: Dual Anarchy
I actually got the DA on my first attempt but I felt like I could get a better one so I tried 189 more times and didn't get another.

Segment 38 - 1:03:08
Segment 39 - 1:03:42
Luck Manipulation: Warmonger class mod
When I was first trying to get the Warmonger I found one that had damage and grenade damage that was 50k if I remember right. So I did segment 38 to get enough money to buy that one (which is incredibly rare). I ended up with a 24% Warmonger which is the most I have seen. It was a lot cheaper than I thought I was going to spend so basically segment 38 was unnecessary.

Segment 40 - 1:05:31
Segment 41 - 1:06:02
Segment 42 - 1:07:28
Segment 43 - 1:08:56
Segment 44 - 1:10:13
Segment 45 - 1:11:39
Segment 46 - 1:12:59
Segment 47 - 1:14:15
Segment 48 - 1:15:26
Segment 49 - 1:16:33
Segment 50 - 1:17:43
Segment 51 - 1:18:49
Segment 52 - 1:20:03
Segment 53 - 1:21:06
Segment 54 - 1:22:18
Segment 55 - 1:23:42
Segment 56 - 1:24:53
Skagzilla leveling to 462000 exp -- 26 on second Jaynistown
Not much to say about these. Just some power leveling. I stop when I surpass 462000 total exp because I thought that would make me 26 on the second Jaynistown which you need to be to kill him with the car. Turns out I was wrong but I changed my route a little and added in two very quick quests that were not in the original plan so if I didn't make time I definitely didn't lose any.

Segment 57 - 1:26:32
Mission: Road Warriors: Hot shots - complete
This segment went really well. I use the rocket launcher for the higher damage. The rest of the run I don't because if you miss you waste a shot and a lot of time but this is a short segment so it was worth it to use the launcher.

Segment 58 - 1:27:02
Mission: Road Warriors: Hot shots - turn in
Mission: Road Warriors: Bandit Apocolypse - accept
Fill up on ammo
No comments.

Segment 59 - 1:30:23
Mission: Road Warriors: Bandit Apocolypse - complete
Area: New Haven
Mission: Road Warriors: Bandit Apocolypse - turn in
Mission: Power to the people - accept
Mission: Power to the people - complete
This went pretty well. Mel was kind of a bitch but I took him down ok. I tack power to the people on this segment because it's pretty hard to screw up and segmenting that close (i.e. from Helena) to the New-U doesn't save any time.

Segment 60 - 1:32:51
Mission: Power to the people - turn in
Mission: Seek out Tannis - accept
Area: Rust commons west
Outpost: Underpass
Mission: Seek out Tannis - turn in
Mission: Meet crazy earl - accept
No comments.

Segment 61 - 1:33:49 -- 60 attempts
Developer Chest
Ah, the "developer chest". This chest is called the developer chest because it's very well hidden and it contains items that are a pretty high level/quality for the earliest you can obtain them which is at this point in the game. It took me 60 attempts to find the DA out of here and it was a pretty damn good one. I wanted more damage but the 12 fire rate makes up for it in a big way. If I ever return to the game and try again I will skip the second DA (it actually wasn't planned in this run either but was a happy accident). It's just not necessary to get one by Lucky when this one is so close and will be so much better.

Segment 62 - 1:35:19
Area: Scrap yard
And we're running.

Segment 63 - 1:38:04
Mission: Meet crazy earl - turn in
Mission: Get off my lawn - accept
Mission: Get off my lawn - complete
I waste a couple seconds missing the first round with the AR at the tank. My first grenade toss bounced off the psycho wasting the grenade. The barrels right after that save me the trouble of getting up by activating my second wind right away. After that my grenade gets off just in time to do the same. At the end I waste a couple seconds looking for enemies. Overall though the segment was pretty solid thanks to the help of some luck.

Segment 64 - 1:38:41
Mission: Get off my lawn - turn in
Mission: Hair of the dog - accept
No comments.

Segment 65 - 1:39:48
Warp: The Outeryard
Area: Fishers Landing
And we're running.

Segment 66 - 1:40:40
Segment 67 - 1:41:39
Segment 68 - 1:42:22
Segment 69 - 1:43:01
Mission: Hair of the dog - complete
These segments go pretty well. Got some decent items from them for sell fodder.

Segment 70 - 1:43:41
Warp: Scrap yard
Mission: Hair of the dog - turn in
Mission: Krom - accept
And we're running.

Segment 71 - 1:46:05
Warp: The Underpass
Area: Rust commons east
Outpost: Middle of nowhere
Area: Kroms canyon
And we're running.

Segment 72 - 1:47:52
I'm pretty happy with this segment. My grenade jump isn't as clean as it could be but some barrel helped me out it seems. I managed to make it to the top without any major slowdowns and destroyed Krom. In an earlier attempt I fell while waiting for the chest to rise but that didn't happen here which saved a couple seconds.

Segment 73 - 1:49:02
Warp: The Underpass
Mission: Janistown secret rondevous - accept
And we're running.

Segment 74 - 1:51:06
Warp: Middle Of Nowhere
Mission: Jaynistown: Secret rondevous - turn in
Mission: Jaynistown: A brothers love - accept
And we're running.

Segment 75 - 1:51:49
Mission: Jaynistown: A brothers love - complete
I probably should have gotten more criticals on this fight but at most it could have saved me a couple seconds.

Segment 76 - 1:52:25
Mission: Jaynistown: A brothers love - turn in
Mission: Jaynistown: spread the word - accept
And we're running.

Segment 77 - 1:53:29
Warp: New Haven
Mission: Jaynistown: spread the word - turn in
Mission: Jaynistown: getting whats coming - turn in
Mission: Jaynistown: unintended conseuences - accept
And we're running.

Segment 78 - 1:55:20
Mission: Jaynistown: unintended conseuences - turn in
Mission: Jaynistown: clean up your mess - accept
Mission: Old Haven: Investigate smoke signals - accept
Mission: Middle of Nowhere no more - accept
Warp: Middle of Nowhere
Mission: Middle of Nowhere no more - complete
Mission: Middle of Nowhere no more - turn in
Warp: The Caulderon
Area: Old Haven
Mission: Old Haven: Investigate smoke signals - complete
Mission: Old Haven: Investigate smoke signals - turn in
Here is my route change due to not having as much exp as I needed. I did two things differently. First I pick up the two quests; second I go to Old Haven now. You have to go to Old Haven no matter what so investigate smoke signals is exp at the cost of a whole two seconds. I do go to Old Haven earlier than I originally planned but the run there takes the same amount of time no matter when you do it and you can warp there once you have been there once so it doesn't cost me any time. Doing the middle of nowhere quest cost me a few seconds but less than it would have taken to kill Zilla another time. Even though that was done out of necessity it turned out to save a little time.

Segment 79 - 1:56:01
Luck Manupulation: Shield 450+ (preferably 500+)
Warp: The Caulderon
Purchase the shield I will use till the end of the game.

Segment 80 - 1:56:52
Mission: Jaynistown: clean up your mess - complete
This segment has my only real contribution to the run in terms of a glitch. For whatever reason that wall I drive though is not solid for the car. Many of the structures in that area are not totally solid actually, at least when you are in the car. Anyway that saves a couple seconds of driving around the building and a lot of damage to my car. I also manage to run over Taylor very quick.

Segment 81 - 1:58:04
Mission: Jaynistown: clean up your mess - turn in
Mission: Another peice of the puzzle - accept
Area: Trash coast
Another grenade jump here. Only saves me maybe two seconds and it's not an easy jump due to the terrain there but in such a short segment I felt like I had to have it in there.

Segment 82 - 2:00:40
Mission: another peice of the puzzle - complete
First rakk hive fight. I go off him a second early there to activate my special since the bomber rakk are easy to kill.

Segment 83 - 2:01:55
Warp: The Underpass
Mission: another peice of the puzzle - turn in
Mission: Not without my claptrap - accept
And we're running.

Segment 84 - 2:02:40
Luck Manipulation: lvl 25 bouncing betty
Fill up on ammo
Warp: Trash Coast
Manipulate the grenade mod I will use the rest of the game and buy some ammo. I do this here because A) It's convenient B) I don't feel like an ass having a segment that is just a teleport so that I can start in the area the Hive is in for the leveling segments.

Segment 85 - 2:04:20
Segment 86 - 2:05:46
Rack hive leveling to 702000 exp to be 29 for the three guards in the back door
Killin the hive. I need to kill it twice so I can be level 29 for the three guards in the "Back Door". They are really hard to kill at 28. Plus it nets me an extra level 29 for Baron Flynt which helps.

Segment 87 - 2:07:10
Warp: Old Haven
Fill up on ammo
Mission: Not without my claptrap - turn in
Mission: The final peice - accept
No comments.

Segment 88 - 2:08:28
Area: Salt flats
And we're running.

Segment 89 - 2:09:56
Mission: The final peice - destroy patrols
I do these on their own segment because of how random they are. I wasn't able to really determine what their spawn order is or if it's random but this was my quickest attempt.

Segment 90 - 2:13:13
Mission: The final peice - turn in
Mission: Get some answers - accept
This segment goes pretty well. I was told that you can skip the early fighting with a grenade jump but I couldn't get it to work due to invisible walls. Clearing the guys could be a few seconds faster but I didn't make any major mistakes. I tried for a while one time and could not use sledge's shotgun on Hanz so I kill him normally. I almost thought Franz was going to ruin the segment for me when he moved to the right but he bounced off the wall and still flew off the rig so yay for that. Flynt also goes off but flinging them off doesn't second wind you so I have to kill the guy to get up. I crouch right before I shoot them both and aim up because that seems to more effectively throw them.

Segment 91 - 2:14:18
Area: The back door
And we're running.

Segment 92 - 2:16:42
Fill up on ammo
Upgrade Grenades
Area: Crimson Fastness
Nice little grenade jump here that saves a respectable amount of time. Purchase the final grenade upgrade so I can have more to toss at the guards. At the guards I use the crate to block the Eridion rocket launcher shots and at least some of the bullets. One of the guys dies to my grenades thankfully. I eat bullets from the other and use him as a shield from the rocket launcher I go down but that was expected and killing him gets me right back up. The rest of the fight goes a little slower than it could but pretty well. I lose a couple seconds waiting for the turret to go away but I'm firing so not much time lost there. The rest of the time is lost making sure I don't eat the orbs. As you can see from the one I take it's pretty much instant death. I'm surprised I survived the one I ate actually. I also waste a couple seconds tring to time my firing so I have a full clip to unload on his face between his shots. I should have just kept firing.

Segment 93 - 2:18:03
Mission: Get some answers - turn in
Mission: Find echo command console - turn in
Area: Crimson Enclave
This is a difficult segment. The door that you have to open and wait for gets you killed a lot. I thought the level I get talking to Tannis would allow me to get through the area without falling down but the three guys behind me just had my number I guess. Doesn't take me long to waste the guy so it worked out ok.

Segment 94 - 2:18:51
Segment 95 - 2:19:38
Segment 96 - 2:20:25
Mission: Reactivate the echo comm system - complete
There are two of the stations about the same distance away from the start. If there were no guys the other one would probably be a little faster (like maybe a couple seconds). The problem is that there are guys that have a nasty habit of killing you as you run by them. The switch I go to is MUCH more reliable and the doors in the hall are open so I don't have to open two doors to get to the switch.

Segment 97 - 2:21:24
Fill up on ammo
Mission: Reactivate the echo comm system - turn in
Mission: find Steel - accept
Flip the switch and then wait for the quest to appear so I don't break the game. If you save and exit early here you actually can't complete the game because you will not have a story mission; I found that out on a test run.

Segment 98 - 2:26:26
Warp: Salt flats
Area: The decent
Area: Eridion promnitory
Area: The vault
Mission: find Steel - turn in
Mission: Destroy the destroyer - accept
And we're running. This segment took a few attempts. Originally I wanted to do it as three segments but doing so would cost me time; also not doing so allowed me to finish in 99 segments. There are a couple grenade jumps in the Eridion Promnitory but I don't use them so I can save my grenades for Destroyer. I save and exit after the cutscene so my next segment will begin in the Vault with the destroyer out.

Segment 99 - 2:29:02
Mission: Destroy the destroyer - destroyed!
My first run plan had me at level 32 for this fight which was necessary with the DA from my test run. Luckily I learned about playing ahead by the time I got to the Rakk Hive. On my play ahead I got here and demolished him in 40 seconds. I figured I was probably over leveled so I skipped some Hive leveling sements to be only level 30. The Destroyer has three sections where he is clawing his way out of the vault; during which he does not attack you. So I attack the tounge at first to open up his mouth so I can toss all my grenades in there. When the grenades go in there they score criticals and ALL of the offshoots of the bouncing betty hit him. This takes him down to low enough that he is below the HP for his third clawing out so he does them all in a row giving me some free time to shoot him in the eye. After he is done clawing his way out he manages to drop me but a little earlier when he knocked me back I hit the arm a few times so it gets destroyed pretty quick and I polish him off.

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