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Castlevania II: Simon's Quest
The second Castlevania game was released in December 1988 and has little in common with its predecessor. Linear gameplay is replaced by an RPG-ish world with towns, day & night, leveling up and using hearts to buy things. Simon Belmont was cursed by Dracula and must travel the land to find and burn his five remaining body parts. Some townsfolk along the way will help you, others will give you useless info, and others want you to die. If you take too long to finish the game, Simon dies in the ending, succumbing to the curse.

 

Run (Death Abuse, Single Segment): 0:41:48 by Thomas L. Mallory, Jr.

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* DAY ONE *
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Belasco Marsh
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Standard for a CVII speed run - a little bit of death abuse in Belasco Marsh in order to earn enough hearts for Jova goods by sundown. I was lucky enough to get the 13 hearts required by only my third trip in after the death.

The Rest of the Day
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After buying essential items, I'm happy to get to Jova Bridge before night falls.

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* NIGHT ONE *
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Veros Woods
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Heart farming in Veros Woods. It's pretty blah to watch. I used to heart farm in Berkely Mansion using the Gargoyles but the night must pass no matter what, so it's better to spend it outside to progress the game clock. For some stupid reason I walked into a skeleton there, right before the trip to the Town of Veros.

Town of Veros
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The kill-4-enemies-with-holy-water trick was a very nice robbery from JPatrick, but I used the whip for some reason and took another hit. Regardless, night ends at the perfect moment.

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* DAY TWO *
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Dabi's Path
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After I whip we go through Dabi's Path as quickly as possible. I really don't use the Sacred Flame much, but it's almost imperative to have it in Bodley Mansion to deal with the Gargoyles and the one knight at the foot of the stairs by the spikes.

The Rest of the Day
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Running through Aljiba Woods I get tagged by another Skeleton. D'oh! It's funny how the trip through the town of Aljiba to get the Blue Crystal takes, by the day clock, about four hours. Simon is one a slow dude. Back through the Aljiba Woods and on my way down to Rover Cave by nightfall.

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* NIGHT TWO *
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Rover Mansion
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Rover is a comedy of errors. I needlessly switch to the Sacred Flame when I don't need to and then miss a jump and lose about seven seconds. I use a little trick of walking through the floor there in order to freeze the pesky knight the top of the stairs until last minute - it seems to get me by without damage more often.

Path to Berkeley
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On the way back out of Rover, thanks to JPatrick for the whip-jump trick. Smooth sailing from here all the way back out to Berkeley Mansion.

Berkeley Mansion
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In Berkeley I make another goof right at the start with the invisible platform, costing myself another six seconds or so. After gaining the Rib I access the menu one too many times, but other than that the Berkeley run went well.

The Rest of the Night
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Getting back to Jova Woods by daybreak makes me happy, as my biggest foe, too much damage, has been held at bay.

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* DAY THREE *
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Belasco Marsh and the Dead River
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Thankfully I have a lot of energy so Simon can survive taking an acid bath. And on to Hot Bodley via Ferryman. I'm puzzled as to why he likes Drac's heart so much.

Bodley Mansion
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At the start I play a posturing game with annoying spear dude to avoid damage because I reeeally don't want to die before getting my refill. In fact, I'm probably too careful until I get said refill, playing hopscotch with the gargoyle too. The Sacred Flame on the two Gargies earns me the refill, at which point I proceed to relax too much and screw up by getting nailed by spear men FOUR TIMES on the way down to the Grim Reaper, or as an old friend's little brother used to call him, THE SKELL. The Green Raper gives me another cut with one of his scythes and I have to back off in order to prevent myself from taking another eight damage or so. On the way back I was amazed that I got past those two Gargoyles without taking hits. Then a shortcut through the invisible wall, courtesy of nevir. Taking that little hop prevents the Skele-bum from hitting me. Pain of a mansion.

The Rest of the Day
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Grabbin' Laurels and the Red Crystal, I make my way through Sadam Woods, or what's left of it, without taking any damage, checking my status really quick to ensure my cash was right (which it wasn't sooo many times). Tried stupidly to Holy Water through the floor in Morning Star Man's house. Got to Jam Wasteland by nightfall.

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* NIGHT THREE *
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Path to Laruba Cave
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Right at Deborah Cliff I spend too much time on the menu, and I also stupidly switch to the Sacred Flame from the Holy Water, which causes me to have to switch back to it in about two seconds. The Holy Water in Laruba Cave doesn't land just right and then I play hoppy-mc-hop-hop on the platform trying to get up through the ceiling, wasting a few seconds. Thanks to JPatrick for that trick.

Path to Laruba
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Now the bane of my existance. The fireball dudes and their bonehead pals take me down with four hits so I have JUST ENOUGH energy to get through the first swamp in Laruba Marsh. Two Laurels get me through the second swamp perfectly.

Laruba Mansion
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I argue that the Flame Whip should kill stuff in one hit here 'cause it's supposed to be the bomb. A little hee-hawing at the foot of the stairs and a pause before a skeleton are stupid mistakes. Honestly, it looks like I'm TRYING to get hit by it. For some reason I take the stairs back down from the Oak Stake instead of dropping. After missing Camilla, I realize that the b***h ain't gonna come down for a while so I double back and catch her with the Golden Dagger on the second try. She moves out of range right before I kill her but luckily swoops around again. A skeleton damages me on the way back to the Oak Stake but luckily pops me onto the platform.

The Rest of the Night
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Three Laurels here and then I get to escape the wrath of the blasted fireball dudes forever. I get bonked by a skeleton in Laruba Cave and miss a shortcut jump.

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* DAY FOUR *
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Brahm's Mansion
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A shortcut here, a shortcut there. Using the Holy Water and Dracula's Nail and standing at the very edge of the platforms allows for both blocks to be destroyed in one hit. And oh, goodie, I get a lucky energy refill.

Path to Castlevania
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The Wicked Ditch flower gets wasted by my mighty Golden Knife and even bumps me along with its pitiful attempt to stop my progress. I take the fireballs from the Hawkmen and laugh in their general direction. I get hung up a sec on Dora Bridge because I whip a Fishman too late and then make my way through Vrad Graveyard.

Castlevania
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Duh. Dracula is a pansy.

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* TOTAL TIME * 41:48 *
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