Thief: Deadly Shadows
Released in May 2004, the third installment is widely considered the inferior of the three; originally designed by Looking Glass Studios, the series was picked up by Eidos's Ion Storm studio. A new 'body awareness' engine is implemented, as well as an optional third person perspective. The infamous 'City' now features as a free-roaming locale with sidequests and thievery opportunities. A few years on Garrett is once more drawn into the Keepers' plans. Can he stop a new Dark Age? Is there anyone besides himself he can trust? He'll need to sneak and steal to uncover the ultimate truth.