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Worms 3D
Released in October of 2003 in Europe and in March of 2004 in the United States, Worms 3D delivers exactly what it advertises - the ability to blow the crap out of everything in sight.. in 3D! All of the goofy weapons return in this Worms installment, wherein as many as 4 players can compete at the same time!

 

Individual-levels run [Gold Trophy] in 1:01:01

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Level Time Date Player
01 0:01:35 2009-07-01 Marius '-M2-' Welle
02 0:00:48 2009-07-01 Marius '-M2-' Welle
03 0:01:12 2009-07-01 Marius '-M2-' Welle
04 0:01:48 2009-09-19 Marius '-M2-' Welle
05 0:00:36 2009-10-31 Marius '-M2-' Welle
06 0:01:38 2009-01-09 Marius '-M2-' Welle
07 0:00:24 2009-01-09 Marius '-M2-' Welle
08 0:01:31 2009-01-24 Marius '-M2-' Welle
09 0:00:15 2009-01-02 Marius '-M2-' Welle
10 0:01:09 2009-09-19 Marius '-M2-' Welle
11 0:00:58 2009-01-02 Marius '-M2-' Welle
12 0:01:15 2009-01-02 Marius '-M2-' Welle
13 0:01:45 2009-02-22 Marius '-M2-' Welle
14 0:01:46 2009-02-22 Marius '-M2-' Welle
15 0:01:42 2009-07-11 Marius '-M2-' Welle
16 0:02:02 2009-03-20 Marius '-M2-' Welle
17 0:01:28 2009-03-22 Marius '-M2-' Welle
18 0:01:20 2009-03-27 Marius '-M2-' Welle
19 0:02:36 2009-09-26 Marius '-M2-' Welle
20 0:00:44 2009-05-28 Marius '-M2-' Welle
21 0:02:37 2009-06-11 Marius '-M2-' Welle
22 0:02:19 2009-06-11 Marius '-M2-' Welle
23 0:01:47 2009-09-19 Marius '-M2-' Welle
24 0:02:00 2009-08-01 Marius '-M2-' Welle
25 0:02:20 2009-08-02 Marius '-M2-' Welle
26 0:02:36 2009-09-25 Marius '-M2-' Welle
27 0:01:52 2009-08-02 Marius '-M2-' Welle
28 0:03:10 2009-10-23 Marius '-M2-' Welle
29 0:00:33 2009-08-08 Marius '-M2-' Welle
30 0:01:12 2009-08-08 Marius '-M2-' Welle
31 0:01:55 2009-08-08 Marius '-M2-' Welle
32 0:04:48 2009-09-26 Marius '-M2-' Welle
33 0:01:44 2009-08-09 Marius '-M2-' Welle
34 0:02:39 2009-08-10 Marius '-M2-' Welle
35 0:02:57 2009-10-31 Marius '-M2-' Welle

01 (Marius '-M2-' Welle)

It's awesome. The grenades in this level are hard to perform and obviously the second one should kill the worm it hit.
But luckily that didn't happen and so the two enemies blew themselves into death what means that I need only three turns to win.
The resulting time should be unbeatable if you don't have a plan which is extremely demanding on luck.

02 (Marius '-M2-' Welle)

Nothing much to say about this level. It's quite a solid one. I just wanted to finish it with my first turn and that was no problem. There was the idea to reach the final-box with a dynamite-jump, but I think it's impossible.

03 (Marius '-M2-' Welle)

I think this level is just boring. The only "trick" is to open two graves at once. My aiming is a bit lousy but the time is ok...

04 (Marius '-M2-' Welle)

Now, when it's finish, I love this level. But it was so painful to get this.
The plan for that is absolutely insane. It begins with that fast turn by the worm called '-M2-' which kills in fact three of the enemy's worms.
The first one is directly shot into the water, the second one is shot to a deeper place where he'll die when the water level increases and the third one is manipulated to attack my worm, so that he stands on a lethal place, too. After that there are a 'double kill' with the rifle and a nice grenade; the rest is done by the water. But the luck it needs that all happens like this is just ridiculous. I'm very sad about that mistake at the end, but this is still my favorite level.

05 (Marius '-M2-' Welle)

This seems to be an easy one, but I swear it was one of the hardest levels in this Worms3D speedrun. Every time I tried, there were only one or two seconds missing, but there were no mistakes so that I thought it was impossible to get this in one turn. But then Tigger77 found a new way to get down that hill at the start and so I finally got it. Stryke!

06 (Marius '-M2-' Welle)

I like the plan of this level. It starts with a really nice grenade and ends with a sick sheep-action. The rest is nothing special but I'm sad about that mistake at selecting the sheep which costs maybe 2 seconds and looks really stupid <.<

07 (Marius '-M2-' Welle)

Just a jetpack mission. So what?

08 (Marius '-M2-' Welle)

Very stylish level, I think. Taking the first box with that jump down (which isn't easy as it looks) saves a lot of time. And all other turns are also fast and nice kills so that both planning and playing this level's run were really fun.

09 (Marius '-M2-' Welle)

Well, it's the shortest level of Worms 3D and in this run. I think this level's time should be the optimum. Using the fire-fist saves maybe two seconds and I've absolutely no idea how to be faster. So I'm really happy with my result.

10 (Marius '-M2-' Welle)

Nice level. My aiming was ok and the enemy's turns are fast without damaging me or that noob on top of the slide.

11 (Marius '-M2-' Welle)

No problem to finish this in one turn...

12 (Marius '-M2-' Welle)

Mh, I don't like this level, but it's played fast and the enemies do as expected: Shooting quick and hitting nothing.

13 (Marius '-M2-' Welle)

That's a nice one. I like the fact that I don't need to collect the platforms because they aren't necessary for the rescue of the Captain.
And it is part of my plan that 'Tigger77' is killed in the enemy's first turn so that I get control of a worm which is in a better position than him.

14 (Marius '-M2-' Welle)

Nothing special again, but still a nice level.

15 (Marius '-M2-' Welle)

That was an easy one. I like the fact 'Tigger77' kills himself so that one worm who is nearby the enemies can take all the work.
I also like the fact they don't attack me because I stand directly in front of them.

16 (Marius '-M2-' Welle)

No idea how to comment on this. Solid level with a nice suicide.

17 (Marius '-M2-' Welle)

Absolutely nice level with that double-kill as the highlight. The last grenade thrown under Gaffer's chair is a nice finish, too.
It's really ridiculous to see this run when I'm thinking back how hard it was at the beginning of my Worms-time.

18 (Marius '-M2-' Welle)

Easier than I thought. But it was really fun to perform and I'm absolutely happy with the result.

19 (Marius '-M2-' Welle)

One of the hardest levels of this run. The grenade at the beginning is hard as hell, but the highlight is definitely the dynamite-rifle-combo to kill the 'Gang Leader'.
The rest of this level is just standard.

20 (Marius '-M2-' Welle)
Nice one-turn-level. Unfortunately there are two smaller mistakes, but the fact that I have wind10 blowing me in the right direction saves a lot of time.

21 (Marius '-M2-' Welle)
Another boring (and long) level with another suicide to be faster, again.

22 (Marius '-M2-' Welle)
I hate this. This video is from one of my tests to try out some positions and strategies. So I had no plan that time and I had to improvise my actions.
And it wasn't played fast, as everyone can see. But then there was this case similar to level one because the enemy kills one of his mates which allows me to finish it one turn faster than normal. So this fucked up try is ? because of extreme luck ? faster than all other tries which were played without mistakes.
I'm really not happy about submitting this.

23 (Marius '-M2-' Welle)
Nothing to say...

24 (Marius '-M2-' Welle)
Another nice level, but I don't really know what to say about it. It's part of the plan that the enemy is killing one of my worms in his first turn and the kill with the monkey is harder than it looks. That's all.

25 (Marius '-M2-' Welle)
Nice level which isn't really difficult at all. I like the end with that earthquake.

26 (Marius '-M2-' Welle)
I like this level. It's a lot of fun to shoot with the bazooka and there is that nice skip of the exploding isle with the house because I'm collecting the bazooka-box in my second turn. It's sad that the enemies waste a lot of time, but they always act like this.

27 (Marius '-M2-' Welle)
This level is really awesome. The plan was hard to perform but it's so nice that no one attacks me because I stand nearby their houses.
The way I go on the rollercoaster is nice, too.

28 (Marius '-M2-' Welle)
This is an ugly level. I know that I'm not as fast as possible, but the enemies' turns are shorter than they are normally.

29 (Marius '-M2-' Welle)
Easy Jump 'n Run mission...

30 (Marius '-M2-' Welle)
Nice level. My aiming is very good this time and it's so nice to get this double-kill in my second turn which is followed by a suicide to trigger another suicide by the stupid enemy.

31 (Marius '-M2-' Welle)
The plan of this level is just awesome. I was a bit surprised about this getting a gold ranking, because I'm using more turns than necessary and I even lose my first worm because of suicide, but ok. The minor mistakes I make are more than equalized by that strong wind in my last turn so I'm happy with this.

32 (Marius '-M2-' Welle)
This level absolutely sucks. I see no way to finish it before the water kills them, so I just had to play until the timer shows zero. (but there still is a suicide)

33 (Marius '-M2-' Welle)
Another awesome level because of these baseball-actions to blow up two mines at once. It's a bit sad that there was only the possibility for two of these actions, but that's ok because they were really hard. The finish with that backflip to the balcony is nice, too.

34 (Marius '-M2-' Welle)
It's so nice that only one enemy attacks me. My second shot with the rifle looks crappy but that's just because I can't shoot before the first worm is dead.
The way I get onto the boat with the parachute after throwing dynamite with the y-button is a nice 'trick', too.

35 (Marius '-M2-' Welle)
This level is way harder to run than all other levels of Worms3D (except of Level 4, maybe) but that's allright because it's the last one.
Every single shot of this level is really difficult, but the hardest one is the one with the rocket (yes, I'm serious).
It's just ridiculous how perfect you have to hit him that he falls into the water. Another point is that the enemies are moving randomly.
I know that I played not really fast because of this level's difficulty, but I'm still absolutely happy that I got this one with this plan.

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